I’ll have to admit that the term “Physical Computing” is
kind of new to me, probably because am not familiar with interaction design. In
practical use, physical computing most often describes handmade art, design
or DIY hobby projects that use sensors and microcontrollers to
translate analog input to a software system, and/or
control electro-mechanical devices such
as motors, servos, lighting or other hardware. Personally, I’ve
always though of interaction design as software related but thanks to Miss Lee’s
speech, I now know that interaction design dose not only involve the design of
immaterial things but material things as well: services and software as well as
hardware. Our lives are increasingly connected through telecommunications
networks and filled with immaterial things: music, films, TV and other
information sources. These services, provided by companies and public
institutions, are as important as the machines through which we access them:
the phone, pager, PDA or set-top box. So a computer-based device must not only
work and look well in itself: it must also be designed so that our interaction
with it, the way we exchange information with it and tell it our wishes, is
clear and efficient. Only then can it be an experience that improves the
quality of our everyday life. As can be seen from her works, Miss Lee seem to
do her interaction with physical computing.. During her speech, Miss Lee
briefly talked about her time as a graduate student at the Interaction Design
Institute Ivrea, then went on to explain it applications of physical computing
in design. However the term is not exclusively related to design, as is it used
in a wide variety of domains and applications. I think it takes a lot of
creativity to excel in this area of design and for that I truly admire Miss
Lee’s works. Attached is a link to design from bitplay that i really love (I never saw this as an interaction design work until now).
http://bitplayinc.com/BANG
http://bitplayinc.com/BANG
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http://bitplayinc.com/BANG
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