2012年10月4日 星期四

Georg Todtenbier先生演講內容/ M10110207 M10110211 M10110301 M10110302 M10110304



世訊科技工業設計副理Georg Todtenbier(德國籍)
·合作過的品牌:
Forte, Nokia, IBM, Samgsung, etc.
·講解成功案例:
Apple
設計存在於每個方面的細節(外部包裝→內部構造→軟體使用感受),
重視整段使用者體驗過程並加以昇華
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主講 Process in Product Design
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The Process : 
1.How we attack problems
2.Business of innovation.
3.Innovation and stand out.

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·Design Phases
1. Ideation(as much as you can)
    brainstorming       
2. Concept(many)  
    sketching             
3. Prototype(at least 5 mock-ups)
    creating form (using paper, foam, clay to make ur hand dirty. )
4. CAD(at least 2)   
    3D models (using Pro/E or sth) 
5. Final Design(1 or more)  
    appearance model    

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·
客戶通常要求設計速度越快越好(High speed design)
                             
而且只想看3D-rendering,忽略前端發想與素描 (they're so narrow-minded)
影片分享:                                                                         
Café Communications -- DeadlinesFrench Film)/
https://www.youtube.com/watch?v=jgvx9OfZKJw
"Creativity is not inspired by the pressure of time."                                    

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·Innovation Inspiration Improve
PicassoSteve Jobs                            
"Good artists copy; great artists steal."
Edison1880 成功發明燈泡 (發想從 1860 Joseph Swan 發想從 1800 Humphry Dary
"I discovered 1,000 ways not to make a light bulb."

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* Two week design => Science has luxury of time / Time is money 
* Failures => is not bad / are problems to be solved  
石奇歐先生建議我們 => 
Make more failures ! /  Improve each steps and perfect.

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亞州人普遍認為失敗是不好的事情
·設計師的天職是要解決問題,無論以產品、網站、論文還是動畫的方式。
曾經失敗的Newton pad,過了一段時間被改善後也可以成為今天的iPad

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