世訊科技工業設計副理Georg Todtenbier(德國籍)
·合作過的品牌:
Forte, Nokia, IBM, Samgsung, etc.
·講解成功案例:
Apple/
設計存在於每個方面的細節(外部包裝→內部構造→軟體使用感受),
重視整段使用者體驗過程並加以昇華
------------------------------------------------------------------------------------
主講 Process in Product Design
主講 Process in Product Design
------------------------------------------------------------------------------------
The Process :
The Process :
1.How we attack problems
2.Business of innovation.
3.Innovation and stand out.
------------------------------------------------------------------------------------
·Design Phases:
·Design Phases:
1. Ideation/(as much as you can)
brainstorming
2. Concept/(many)
sketching
3. Prototype/(at least 5 mock-ups)
creating form (using paper, foam, clay to make
ur hand dirty. )
4. CAD/(at least 2)
3D models (using Pro/E or sth)
5. Final Design/(1 or more)
appearance model
------------------------------------------------------------------------------------
·客戶通常要求設計速度越快越好(High speed design),
而且只想看3D-rendering,忽略前端發想與素描 (they're so narrow-minded)
·客戶通常要求設計速度越快越好(High speed design),
而且只想看3D-rendering,忽略前端發想與素描 (they're so narrow-minded)
影片分享:
Café Communications -- Deadlines(French
Film)/
https://www.youtube.com/watch?v=jgvx9OfZKJw)
https://www.youtube.com/watch?v=jgvx9OfZKJw)
"Creativity is not inspired by the pressure of
time."
------------------------------------------------------------------------------------
·Innovation → Inspiration → Improve
·Innovation → Inspiration → Improve
Picasso/Steve Jobs/
"Good artists copy; great artists steal."
Edison/1880 成功發明燈泡 (發想從 1860 Joseph Swan 發想從 1800 Humphry Dary)
"I discovered 1,000 ways not to make a light bulb."
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
* Two week design => Science has luxury of time / Time is money
* Failures => is not bad / are problems to be solved
石奇歐先生建議我們 =>
Make more failures ! / Improve each steps and perfect.
------------------------------------------------------------------------------------
亞州人普遍認為失敗是不好的事情
亞州人普遍認為失敗是不好的事情
·設計師的天職是要解決問題,無論以產品、網站、論文還是動畫的方式。
曾經失敗的Newton pad,過了一段時間被改善後也可以成為今天的iPad。
沒有留言:
張貼留言