2012年12月13日 星期四

Talk by Mr. Georg Todtenbier / M10010121 M10110106 M10110108 M10110109 M10110110 M10110113 M10110117 M10110801


Georg gave a brief introduction about his Company, CRE8 DESIGN, and himself before moving on to the main topic of the lecture, Cultivating Failure: Process in product design. He started his career as a stone sculptor after studying Fine Arts, but later found his passion lies more in design, and went on to earn a Master’s degree in Industrial Design at a Bauhaus-founded University in Germany.
His Asian experience started in Japan with a scholarship at the renowned Tama Art University in Tokyo, followed by a subsequent internship at Panasonic, in Osaka.
In 2002, he moved to Taiwan, and later joined CRE8 DESIGN, which was founded in 2001 by he Kris Verstockt. As one of the leading design firms in Taiwan, CRE8 employs over 35 people from 6 different countries, with 3 office locations in Taiwan, and 1 in the States for customer contact only. All of CRE8’s design works are done here in Taipei. Their primary expertise lies in Ideation, Visualization, Product Strategy, Product Design, Graphic Design, Package Collateral, Advertising, Branding, Graphic User Interface (GUI), Applications, Webpage Design, Mechanical Engineering, Sourcing, and Product Development. However, they mainly focus on consumer electronic products.
CRE8 has already won more than 30 local and international design awards, including 3 Red Dot and iF Awards in 2012 and 2013 respectively.
Georg introduced some of their very successful designs, particularly the Steel series- WoW Mouse, which were limited in quantity as they were hand-made and each mouse was different from the other. This made it a big hit amongst game lovers, and some even bought them as souvenirs.
He then started the day’s topic by using Apple as an example of a company that practices good product design. Apple is very successful as a company because of their design philosophy. Their products are designed in every aspect, and that design is present in their whole process, which is why their whole user experience is nice.
CRE8 uses a typical design process – Ideate, Concept, Prototype, CAD, Final Design. They sometimes skip the concept/sketching phase and jump right to prototyping in some cases such as mice design, because its a waste of time. At the ideation phase of the design process, they do intense group brainstorming sessions. At the concept stage, they do rapid mass sketching. After some filtering and elimination, the five best ideas are chosen and some touch ups (mostly use Photoshop) are done on them for presentation to the client. They then make some quick and dirty prototypes (mostly use paper or foam). Because the mock-ups show reality, making them prior to doing any 3D rendering saves a lot time.
Because time is very critical for creativity, CRE8 tries to convince clients that getting ideas is a long process and there can be no innovation if the innovation phase of the design process is cut out but most clients are unwilling to pay for the whole process and want high-speed design.
He then used James Dyson as an example to illustrate this explaining how he made over five thousand prototypes over a period of five years before succeeding in his vacuum cleaner. How he employed a trial and error approach and looked at other things for ideas. He highlighted that designers need to “steal” from other products/designs as the famous saying by Picasso goes, “good artists copy, great artists steal”. In other words, designers look for inspiration from other works or at least improve them to be better products.
Because designers don’t have the luxury of time in reality, they need to fail fast and cheap rather than take a big hit in the market. Designers should make failure part of the design process, and be willing to make as many prototypes/failures as possible, learn from them, and solve them. He mentioned how failure is regarded as bad in Asian culture, and “don’t tell the client” syndrome is prevalent. However at CRE8, failure is part of their company culture, and they make reports for prototypes, identifying mistakes, and propose improvements, to present to clients. This tends to create some kind of customer loyalty, and build the reputation of the company. Another value CRE8 has, is that they stay with their clients until manufacturing as a lot of problems arise at this stage.

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