2007年11月20日 星期二

Prof.Fischmann演講內容 / D9610103

1. English is not my mother language, please fell free to ask.
2. Talk about Culture and technologic influence
3. My work and my students work.
4. Culture and background and special effect.
5. Use technology to understand technology.
6. design effect人物腳色有受到科技、文化的影響
7. to use technology to test technology
8. Technology create a new tool and create new product, to create a new touch product
9. This is 3 years ago my work.
10. I am not doing industrial designer job
11. 介紹第一段影片(1st Show)
12. This little piece of my work Create by film and collect TV commercial (main part of my work), pictures and animation. Test at Europe and get some price.
13. 介紹第二段影片(2nd Show)-交響樂
14. I am starting with graphical design, and animation design. One of my professors buys expensive silicon graphic with 66Mharz and call 3d animation.
15. Learn this program by myself and work with Santo (山東)?
16. Traditional(drawing to film and camera, filming like Disney) film began to change to animation and talking about Picas.
17. After 2 years work Animation designer and animation director for 6 years then becomes a Professor only 28 years.
18. Talking about a cockroach special effect.
19. We did technology research to digital drawing.
20. Hard to digital water and struggle in studio.
21. To draw the hopper and to show them there is a lot of problem pop out and we need to solve. For example, the light and texture is change.
22. To build 3d environment, animation is very flexible and our secret is putting the scene on time.
23. I have struggle with directors because they change so rapidly.
24. To show the animation for the dancer.
25. The subject is always talking about the philosophy of thinking and to create the scene.
26. We are not only struggle with the director, but also budget, timing.
27. Waste time is waste money.
28. Sometime we only 3 weeks, to create characters, scenes and film it. That’s really tough.
29. UFO only built for 2 and half weeks.
30. First, you need to sit down to draw your character to present to your client and then to do the 3d animation.
31. Talking about PaGo. Finding some friends in desert, even enemy.
32. We draw characters and write the scrip.
33. DVD Game, computer animation is getting public.
34. The film wants the flies to fly on the landscape but for the real flies will be difficult to control, so animator come in.
35. Talking about many characters. Example the Rhino.
36. Bauhaus box just fall down and want to control the tennis ball go to different area. If you film that, you only have one chance. Other wise, you can use animation to show them any direction, so computer animation is very flexible because it can simulation any situation and film it.
37. Also, computer animation can be easily to change resolution with any pixel. The image can be very sharp. So you can do mobile content.
38. New Zealand landscape.
39. Product of dog food.
40. Mobile phone.
41. Introduce FH-HANNOVER
42. We build the prototype and separate the scene to the China and Indian to continue to build the whole film.
43. Using Maya to create 3d rendering and to put on advertisement.
44. Easy to set up the typography.
45. Philips shaver. This film help industrial designer to present their ideas.
46. King Gilgamesh. The Phantom of Uruk. Designing 3d Effects and Animation for a TV Feature Production.
47. Digital Productions process
48. Production starts -> (Let the director to fell you are good.)
49. phase 0 -> Creating and Communication of our Concept.(very important)
50. phase 1 -> Research and Development(Technology and Creativity)(To get the money; Be clear to solve the problem and also on time. Go to the library and begin to draw the characters. We have problems about 6000 years ago culture. Ask the expert to get some ideas.)
51. phase 2 -> Digital Recording / Storage.(Get some of pictures from Morocco. If something go wrong, will cost more budget and my gray hairs. Shooting the background and check the foreground is putting on the right view. Then, draw the castle and film it to test the scene. Next, put the 3d animator to test)
52. phase 3 -> Digital Postproduction. (Create the sky and the rebuild other castles. And, we did hundred of stuffs and texture.)
53. phase 4 -> Digital Distribution.
54. Design a cockroach. Design a Bullet(90mm). Show you the digital cockroach. A killer just save his best friend – a cockroach from a toast.

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